WONDER SENSE TECHNOLOGY LIMITED
幻訊科技有限公司
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WONDER SENSE TECHNOLOGY LIMITED
幻訊科技有限公司
- …
Wonder Sense Technology was founded in 2021 with focus on new audio technology product concept and development
Immersive, sensing and artificial intelligent application and innovation
Metaverse, Therapy, Entertainment
The team consists of experts and innovators from the manufacturing and semiconductor sectors, bringing extensive experience in audio and acoustic technology. They excel in guiding projects from concept to product development, ensuring the creation of innovative ideas and solutions that make a significant impact on the market
Our Vision
“TRIGGER WONDER SENSE 觸動真感覺”
ACOUSTIC, AUDIO, SENSING, IMMERSIVE, HAPTIC
ZHOCKAUDIO PRODUCT
Patented Technology
Innovation Application
Well Being
3D ... 4D .... 5D ..... 6D ......
Immersive, Smell, Vibration
Musical Therapy, Sensing, Joyful
原來耳機不只如此?
耳機顧名思義就是配戴在耳朵上, 發出聲音或訊息給予人們聽覺上的感受, 上天給予人類五官, 眼,耳,鼻,舌,身,作為傳感器官, 佛家提及六識包括眼識, 耳識, 鼻識, 舌識, 身識及意識, 每一種感官均給予生命帶來美好和豐富的感受. 是人與生俱來的偶然, 而不同的感官也會有相輔相承的作用, 好讓不同感受增強和變得更全面和美妙. 一向人類科技在個別的感官感受上作不斷提升,包括視聽上的清晰度,立體感. 真實感。味覺上的食物質素和調製方式等等。人類被賦予不同的感官, 而不同的感官一般亦能同時間感受六塵, 如果在看事物時同時又有聲音,比單純看事物的感受優勝, 如果再同時加入觸覺觸感,甚至嗅覺, 感受當然更深刻豐富.
例 如在吃東西時, 有味覺享受, 如果嗅到其氣味, 當然相得益彰. 若同時加入音樂讓聽覺配合, 又或者再配合視覺, 又是另一番更美好的享受. 現今不同產業和不同產品的發展,原意就是為了提供顧客或用家更多和更好的感官體驗。
最簡單! 為什麼要到電影院看電影? 當然不只是為了追女仔, 因為電影院具備好的畫面和聲音, 什麼多聲道杜比效果, 還要在零食店買點零食, 在視聽享受之餘同時提供味覺元素從而加強愉快感受.
假如座位能配合震動, 甚至會發出配合場景的氣味, 那必然是一種夢寐以求的真實體驗, 迪士尼的4D電影, 很早就是這個概念了。
關於聽覺, 聽音樂重播, 看電影, 電視, 電競遊戲皆必然涉及聲音的播放, 聲音給予一個非常重要的感官資訊, 看電影,電視及進行電競遊戲當然更加包括視覺資訊. 上文提到, 有關的產品包括, 屏幕, 揚聲器, 耳機等多年來都只在這兩種感官的表現水平與及質素方面不斷追求和提昇。如, 高清音質, 音色風格, 3D立體聲, VR 聲音,多聲道重播, 高清8k畫質, 更大尺寸的畫面, 3D影像,虛擬實境等, 這個多年來皆好像是行業科技上的金科玉律。
近年, 開始有些個別人士或品牌商會在這些產品嘗試加入不同感官感受的元素,務求把重播世界變得更加現實逼真, 並為直接加強感官同步享受的可能性. 較為直接的就是在影音產品上嘗試加入觸感的元素, 而「震動」功能顯然是一種最為有效直接的觸感功能, 一般可以配合聲音的頻率去發出不同形式和程度的震動. 因為聲音的發生原本是源於震動, 就低頻聲音而言, 它的產生是需要較強幅度的震動,而且相對較慢, 所以有時聽低音會同時感受到一點震動和震撼, 這是一個物理上客觀的現象,所以故意加強震動的觸感, 便會讓聲音的感受更逼真和更能表現出物理世界的原狀.
市場上的產品,原本備有聲音配合「震動」功能的除了一些保健的震動按摩椅, 手機產品, 其次應該就是加入「震動」功能的耳機產品, 而筆者認為加入 ”震動” 4D元素的耳機不但最能增添以住傳統上只有聽覺的單一感官享受,還能具有很多功能上的伸延性, 如配合震動的音頻治療產品,助聽功能耳機等等。
“震動”顯然是一種最能配合聲音的觸感元素, 然而要加入其功能, 讓聲音和震動有如天作之合, 工程人員需要花大量的時間去調節和配合不同聲音頻率所引發震動的程度, 不用程度震動給用家的自然度,舒適度和平衡度等測試. 因為震動方式必需要和真實的情況相符才不會有不自然的感受.
帶有震動的耳機在市場上還不算很盛行, 有賴各品牌產加強推動, 衍生更多同類產品, 讓聽音樂,看電影和愛好電競遊戲的用家,帶來更美妙更逼真的感官享受.
筆者偶爾突發奇想, 世上六塵包括, 聲,色,香,味,觸,法, 再想想現今世代最先進的消費類產品 “智能手機. 為何” 智能手機”某程度來說能夠傳遞 “聲””色”及某種”觸”的元素如震動, 但為何還不能傳遞 “香””味”? “法” 當然是一種自發意識和思想, 要完全傳遞還有點難度. 筆者深信這一一都是科學技術水平的問題, 相信總有一天這一一都能實現. 然而從這個想法,就引伸到一種產品應用概念, 一種能觸發和傳遞「氣味」的器件, 用以配合聲音的傳遞, 把不同場景的原有氣味同時在其器件上發出, 刺激嗅覺並讓人有更真實的現場感受. 而耳機產品顯然就是加入其元素的一種想法.
在耳機產品加入聲音識別的功能, 針對某些存在獨特聲音的場景, 配合場景應有的一些氣味, 必然可以為正在看電影或正在進行電競遊戲的耳機用家帶來置身其境的現場感受。
試想當你在看一套電影, 其中一幕槍戰,子彈橫飛,如果配合震撼的音效和震動當然能給用家逼真的聽覺和觸覺感受. 若能在這個場景同時也能嗅得到火藥的氣味, 簡直是置身現場般的感受. 又試想一想, 如果你在進行一場賽車電競遊戲,汽車的馬達聲和震動讓你有如在真實車廂裡的感覺, 當你在控制汽車飄移的時候,你同時嗅到一股車吠摩擦地面所發生的車吠氣味,又或者當你不小心撞了車的時刻,你又嗅到一陣汽油味,這樣的玩意不是很新奇又有趣嗎??
實現如此有趣的5D產品,當然有賴科技的硬件和軟件,包括一些人工智能的算法, 把各種不同目標場景有關的所有聲音, 透過機械學習, 分析當中的特徵並準確地識別出來, 繼而再進行進一步的動作 例如觸發器件並發出那種特定的場景氣味. 讓電競用家或者家庭影院用家得到更豐富和逼真的現場感受.
科技一步一步的進發,引發思想一步一步的革新, 產品的功能從而一步一步優化和一步一步地變得更多元,為人類帶來更方便的生活,更美妙的感受和更全面的享受就是科技結合產品帶來之偉大.就讓大家拭目以待吧.
一種新型娛樂健康智能產品..............
人有喜怒哀樂,七情來說包括喜、怒、憂、思、悲、恐、驚。若能夠智能地偵測人的意識、情感、情緒,從而作出對應的感官刺激或享受,達致優化情緒、修復細胞、觸發正面思維和心理的產品方案,可會是很有健康價值的一件產品。
一直以來,不少耳機除了附有標準配備的主動抗噪音和通話抗噪音等功能之外,也有一些偵測心跳、體溫等功能,提供用戶一些活動和健康上的數據資訊或應用。健康產品和音頻耳機早已是融為一體的產品。
從提取人體健康或身心狀態指標的應用上,除了偵測脈搏心跳、體溫之外,其實偵測人的腦波、膚電等再配合分析、人工智能演算,可以進一步更準確地了解每個人的身心狀態和情況,還可配合不同的方法作出回應並對身心有所優化和調節。
近年有關腦波(EEG)的應用和研究較成熟,配合簡單的傳感器和接點,收集人的腦波再進行機器學習和分類便可以知道用者的身心狀態,如處於壓力、沮喪、憂慮、憤怒還是舒適的狀態等。市場上也有少數有關 EEG 偵測的產品和耳機售賣. 以更多元和更準確地偵測用者的身心狀態. 而耳機產品可以配合偵測到的身心數據作進一步的回應,如在耳機發出對應的音樂或聲頻作音頻治療的作用。除了音頻,還可以配合軟件或 APP,根據用者的身心狀態提供文字語言建議等。
進一步的概念就是配合不同傳感器作數據的偵測,包括體溫、心跳、腦波(EEG)、膚電,甚至心電圖(ECG)等的輸入系統,以人工智能配合不同數據類並分析和分類,得知用者的健康狀況和身心狀態等。然後再作出多元化的回應方案,如音頻、語音、震動、視覺效果、發出花香(花療)、彩光(光療)甚至觸發「撓場」作環境能量改變等。
最簡單直接可以是一個頭戴耳機並裝置了不同的傳感器(sensors),它可基於偵測到用者的身心狀態,發出對應的音樂進行音頻治療,從而優化及改善用者的精神和狀態。配合 APP 也可自行選擇不同的音頻治療方案。這顯然是一件很有價值的娛樂健康產品。
除了聽覺上以輸入音頻刺激, 不同的感官刺激對人的身心有著不同的互動效果,音頻治療在西方已經非常普遍,如脈輪音頻、頌缽、銅鑼聲音等的聲音作心靈調節。震動方面,體感音波震動(vibroacoustic)近年也是一種廣受提倡的方案,以聲音和震動的配合,如低頻30-150Hz 和震動的做法,給用家提供身心舒緩和放鬆的作用。因為除了音樂刺激大腦聽覺神經之外,震動的感覺同時也刺激著觸覺神經,多維的刺激可以更有效影響腦部反應並能作治療的功能
以同樣的邏輯推論下去, 除了配合感官上的聽覺(音頻)、觸覺(震動)、視覺(圖案畫面)可以衍生不同的身心調節和治療產品和應用。氣味也可以是另一種治療和調節身心的方案,如配合水果香、花香等的氣味發生,營造環境,讓身心舒緩。台灣有研究指出,檜木油中的主要成分「α-松油精」更有減輕疲勞的效果,吸收檜木精油可以紓解「緊張」、「疲勞」、「憂鬱」、及「憤怒」等情緒. 吸收苦橙精油能安撫憤怒恐慌,神經鎮定劑、調整失眠、肌肉放鬆。其實配合了聲音、體感, 景像和氣味,就是實現所謂「元宇宙」的先決條件,可以把世外桃源、異國風情、鳥語花香等不同的環境即時重現,令人置身其中,心身怎能不放鬆和愉快呢?
以先進人工智能方式把用者的身心狀態數據收集、分析(喜怒哀樂有關情感),同時再以聽覺、視覺、觸覺、嗅覺的配合方案去刺激並優化情緒和身心狀態,甚至實時地去營造出置身其中的美妙環境,研發出來的產品相信必定會極受歡迎。
如果你有研究科學,可能你知道自然界中存在著四種基本作用力:(1)萬有引力、(2)電磁力、(3)原子核內強作用力、(4)中子衰變的弱作用力。說到營造環境、氣氛,除了當時的聲音、景像、溫度, 氣味等,其實也有一種很多人覺得抽象的所謂氛圍和氣場,這不單是聲色香味觸所引發的感受,是自然界中的第五種力,可以稱為「撓場」。有否聽過有人說「這裡很有氣場!」或「這個人很有氣場!」?其實這是什麼?真的有其感覺和感受?相信是有的,否則不會無緣無故地說這句話吧。
「撓場」力比前面四種力中最小的重力還要小上許多,要用儀器測量非常困難,這就是為什麼科學和教科書上都極少提到。俄羅斯科學家自1960年代起開始對「撓場」做深入研究,發現了「撓場」的許多獨特物理特性:「撓場」不會被任何自然物質所屏蔽, 「撓場」速度超過光速,能傳向未來,也能傳向過去、「撓場」源被移走以後,在該地仍保留著空間自旋結構,也就是「撓場」有殘留效應。
不少研究指出,「撓場」能量雖然眼睛看不見,但只要把握這些認知,你就可以在生活中運用「撓場」,為自己打造最舒適的空間、調整自身的振動頻率。一般可以使用水晶、礦石等產生共振來改變和淨化環境中的負能量,誘發正能量。簡單來說,可以在裝置上放置特定水晶石,在需要時引發共振,調節和靜化環境氣氛,並同時可讓用者身心調和。因此, 搭配「撓場」 的運用更能幫助用者找回身體的最佳感覺,讓身心合一,保持健康愉快。
當然,系統需作準確的數據分類和分析、計算採用什麼感官組合、怎樣去刺激,還需待大數據學習和臨床的測試結果去完善系統。一個超級無敵的娛樂健康智能產品,可能就此概念下誕生,你有興趣試試嗎?
Headphones are more than just that?
Headphones, as the name implies, are worn on the ears and emit sounds or messages to provide auditory experiences. Humans are endowed with five senses: sight, hearing, smell, taste, and touch, serving as sensory organs. Buddhism refers to the six senses: sight, hearing, smell, taste, touch, and consciousness. Each sense brings beautiful and rich experiences to life. This innate coincidence allows different senses to complement each other, enhancing and making various experiences more comprehensive and wonderful. technology has continuously improved the sensory experiences of individual senses, including the clarity and stereoscopic nature of audiovisual experiences and the quality and preparation methods of food for taste.
Humans are endowed with different senses, and these senses generally can simultaneously perceive six phenomena. When observing something with accompanying sound, the experience is richer than just visual observation alone. If tactile sensation and even smell are added, the experience becomes even more profound and enriched.
For example, when eating, the enjoyment of taste is enhanced if one can smell its aroma. If music is added to accompany the auditory experience or if visual elements are included, it creates an even more delightful experience. The development of various industries and products aims to provide customers or users with more and better sensory experiences.
The simplest question: Why go to the cinema?
It's not just to impress someone. A cinema offers great visuals and sound, with multi-channel Dolby effects. Buying snacks adds a taste element to the audiovisual enjoyment, enhancing the pleasurable experience.
If seats could vibrate and even emit scents matching the scenes, it would be a dreamlike, immersive experience. Disney's 4D movies embraced this concept early on.
On auditory experiences
Listening to music, watching movies, TV, and esports gaming all inherently involve sound playback. Sound provides crucial sensory information. Movies, TV, and gaming also include visual information. Over the years, products like screens, speakers, and headphones have continuously pursued and improved the performance and quality of these two senses. High-definition sound quality, timbre style, 3D stereo sound, VR sound, multi-channel playback, 8K HD visuals, larger screens, 3D imagery, and virtual reality have been the industry’s technological standards.
In recent years, some individuals or brands have started to incorporate elements of different sensory experiences into these products, striving to make the playback world more realistic and to enhance sensory synchronization. The most direct approach is adding tactile elements to audiovisual products. The "vibration" function is evidently an effective tactile feature, often matching different sound frequencies to produce various types and degrees of vibration. Since sound originates from vibrations, particularly low-frequency sounds that require stronger and slower vibrations, sometimes hearing bass also includes feeling vibrations and tremors. This is an objective physical phenomenon. Enhancing tactile vibrations makes sound experiences more realistic and better reflects the physical world.
Currently, products with sound and "vibration" functions include massage chairs, mobile phones, and headphones. The author believes that adding a "vibration" 4D element to headphones can extend beyond traditional auditory enjoyment, offering functionality like vibration-assisted audio therapy and hearing aids.
Vibration as a tactile element in headphones
Incorporating vibration to complement sound requires engineers to spend considerable time adjusting and matching vibration levels to various sound frequencies. It’s essential to ensure the naturalness, comfort, and balance of the vibrations. The vibration must align with real-world scenarios to avoid unnatural sensations.
Headphones with vibration are not yet widespread, depending on brand promotion and the development of similar products to enhance the sensory experiences of music lovers, movie watchers, and gaming enthusiasts.
A thought experiment
The six phenomena include sight, sound, smell, taste, touch, and consciousness. Reflecting on the most advanced consumer products today—smartphones—why can they convey "sight," "sound," and some "touch" elements like vibration, but not "smell" or "taste"? Consciousness involves self-awareness and thought, which are challenging to fully transmit.
The author believes these limitations arise from current scientific and technological levels. Nevertheless, there is faith that one day, all these sensory experiences will be achievable. This leads to a product concept: a device that triggers and transmits "smell" to accompany sound, emitting the original scents of various scenes to stimulate the sense of smell and provide a more realistic experience. Headphones could incorporate this idea..
Enhancing sensory experiences with sound recognition
By adding sound recognition features to headphones, targeting unique sounds in specific scenes, and matching them with appropriate scents, it can create an immersive experience for movie watchers or gamers.
Imagine watching a movie with a gunfight scene, where bullets fly, and the sound effects and vibrations provide realistic auditory and tactile sensations. If you could also smell gunpowder, it would feel like being on the scene. Or, during a racing game, the engine sounds and vibrations make you feel like you’re in a real car. When drifting, if you smell the tires burning or gasoline after a crash, it would be a novel and exciting experience.. To achieve such an intriguing 5D product, it naturally relies on both hardware and software technology, including some artificial intelligence algorithms. These algorithms analyze and accurately identify the characteristics of all sounds related to various target scenes through machine learning. They then proceed with further actions, such as triggering devices to emit the specific scents of those scenes. This allows gamers or home theater users to experience a richer and more realistic sensation.
As technology advances step by step, it stimulates a gradual revolution in thought, leading to incremental optimization and diversification of product functions. This results in a more convenient life, more wonderful experiences, and more comprehensive enjoyment for humanity. The greatness of technology combined with products brings these advancements to life. Let’s all look forward to it.
Trigger Wonder Sense
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Make sense
Trigger wonder sense
Wonder sense ......
Immersive Trend
Vibration!
Scent!
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4D wonder sense bluetooth 5.2 無線震動耳機
HK$999.00
市場新穎產品 (new trend new idea)
適合任何音源輸入 (fit for any audio source)
隨聲音頻率震動 ( trigger your sense, vibration)
增加沉浸感受 (immersive feeling)
獨家專利科技 (patent technology)
聽動感音樂, 看電影, 玩遊戲一流 (club music, silent disco, movie, gaming)
低延遲 收發器配合 (low latency dongle)
音樂同步彩光 (cyber punk RGB)
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